Rules

I. Keeper Rules

(a) Tier I. Rounds 7-13. You can keep three players. Each year they move up 1 round. You can keep them for 3 years.

(b) Tier II. Rounds 14-21. You can keep up to five players. Each year they move up 1 round. You can keep them for 4 years.

(c) Tier III. Rounds 22-26 - You can keep up to three players, forever, in the round they are drafted. So, if you draft a player in Round 22, next year you can keep him there, the year after you can pass. You don't HAVE to keep them forever.

(d) Optional. Keep in mind that keepers are optional. You do not have to keep any player. If anyone is unclear on the rules, text me before the draft. In total, you can have seven keepers. Any combination of three Tier I keepers, four Tier II keepers, and three Tier III keepers, that equals seven total keepers, is acceptable.

(e) Eligibility.
          (1) Drafted Players. Only drafted players can be kept.
          (2) Dropping a Potential Keeper. If they are dropped, they cannot be kept by any team.
          (3) Traded Players. If they are traded, they can still be kept. You acquire that player with all of his keeper rights intact, i.e., they are eligible to be kept as if you drafted that player in the round in which they were drafted. You step into the shoes of the previous manager in regards to keeper rights.
          (4) Free Agents and Waivers. Free agent additions and waiver pickups cannot be kept under any circumstances.
          (5) Full Season. Easily discerned from the 4 rules above in Section (I)(e)(1-4), a player must be rostered for an entire season to be kept. He may be rostered by multiple teams, but he can never be unrostered.

(f) Two Players in One Round with One Draft Pick in that Round. 
          (1) If two players are kept by a team and they are eligible for the same round, the player can choose which player will be kept in the later round.
          (2) One of the players will need to move up 2 rounds, i.e. if you keep two players eligible for Round 14, one of them will count as a Round 14 keeper, and one will count as a Round 13 keeper.
          (3) The manager can choose where to keep each player under those circumstances.

(g) Two Picks in One Round with One Player Kept in that Round. 
          (1) When a manager has two draft picks in one round and is only keeping one player, I automatically place the keeper in the later of the two picks, i.e., if the manager has picks 75 and 77 (Round 7), I will automatically place the keeper selected for Round 7 as draft pick 77.
          (2) If the manager, for some reason, wants the keeper in the earlier selection, they must affirmatively tell me at minimum one week prior to the draft.

(h) Due. Keepers are due 3 days prior to the draft, via text/email.

(i) AMENDMENT: CLARIFICATION (2015). The year in which they are drafted does not count as a keeper year. The first keeper year for the purposes of this rule is the first year in which the manager selects to keep the player, i.e., the first year AFTER the first time they are drafted.

(j) Maximum Amount of Keepers. Any combination of keepers in sections I.(a)-(c) are acceptable, but cannot total more than seven (7) players.

(k) Offseason Keeper Trading. Players' rights may be traded by managers to other managers in exchange for pick upgrades or other keepers during the offseason, at any time. The deadline for doing so is 48 hours prior to the draft. 

(lChanging Tiers. Players cannot be moved from tier to tier to accommodate a manager's draft strategy. If a player is drafted in a specific tier, and he is kept for multiple seasons which ultimately places that player in a draft position of a different tier, that player will maintain his original tier for draft eligibility and cannot be moved to a different tier by the manager.
          (1) Lifetime Exception. Players can be moved from Lifetime to Tier II (as a Round 21 pick) at any time. Only one player can be moved out of lifetime per season. You would then keep that player as a Tier II selection. The year that you move the player from lifetime to Tier II will count as the first of the four years you can keep that player as a Tier II pick. For example, if you select a prospect in Round 24, and keep them until they are 28 years old as a lifetime pick, in their age 29 season you can move them to Tier II as a Round 21 pick. That will be the first of the four years you can keep them. You can then keep that player in Round 20, 19, and 18 for the following three seasons before turning them over.

II. Draft Pick Trading

(a) Reciprocity. The only requirement is that if you trade a draft pick for the following season, there must be an equal number of draft picks included in the trade.

Hypothetical Scenario: Your team is in last place. You have Shohei Ohtani. A team at the top of the standings is trying to acquire him from you. The draft pick trading plus keepers provides a basis for "sellers" and "buyers." So you want to trade Ohtani and acquire a high draft pick from the other team. You CANNOT trade Ohtani straight up for a 2nd round pick. The trade would have to be something like this:

Ohtani and a 15th round pick for a 2nd round pick
-OR-
Ohtani and a 15th round pick for X player and a 2nd round pick.

The 15th round pick (or any draft pick) is required to go back to the other side, in order to keep every team with 26 picks in 26 rounds in the next draft.

III. Trade Review

(a) Free market. No reviewing trades. Govern accordingly.

(b) Collusion. If there is any hint of collusion (it will be obvious), I will inquire to determine if I think the trade is collusive. If the league thinks it is, we will vote on the trade. But it would have to be obvious

(c) The "Karl" Rule. The trade deadline will be the date listed on the League Settings page at whatever time Yahoo! implements to its servers. In 2019, the time was 12:00 AM PST at the end of the day listed on the page. However, due to a conflict in rules on Yahoo!'s servers, the deadline for each player will be when the player locks on the deadline. Players lock once their team begins play. In other words, if you want to trade a player on the deadline, you must offer and accept the trade prior to the player's team beginning play, or they will lock and be immovable. I will not be manually entering trades if agreed upon prior to the actual deadline but after a player has locked.


IV. Removal.

(a) At the end of each season, if a manager suggests grounds to remove another manager, I will contact each manager in the league and they can anonymously vote to remove a manager for good cause.
              (1) Good Cause. The following constitute good cause for removal:
                          (A) Poor performance in trading.
                          (B) Failing to check roster at least weekly.
                          (C) Never responds to trades.
                          (D) Any other conduct constituting harassment, collusion, or unsportsmanlike behavior.

(b) Votes Required. To remove a manager, a majority of the ten non-commissioner managers must vote for removal (6). If six (6) votes are obtained to remove a manager, the commissioners will then discuss whether removal is proper. If the commissioners feel the league improperly voted to remove a manager, they will address the issue as they see fit.

V. N/A and IL Slots

(a) IL slots. I do not want people dropping guys they want to keep because they are out of IL spots, so there are six (6) IL spots.

(b) N/A slots. You have up to five (5) N/A slots to place minor league players throughout the season. Keep in mind you will not be able to add or drop players on your roster if you have a player in the N/A slot who is called up to the majors. You will need to activate that player.

VI. Payment

(a) Amount. $100 per player (total $1200). 

(b) Payout
               (1) Champion. $750
               (2) First Loser. $250
               (3) Regular Season Best Record. $200

(c) Eligibility. Any team is eligible to be a League Champion and Regular Season Winner ($950 payout) or Runner-Up and Regular Season Winner ($450 payout). 

(d) When Due. Payments are due upon elimination. All payouts will be sent subtracting the winning teams' buy-ins. For example, the League Champion will receive $650 in lieu of $750 and not pay a buy-in.

VI. Draft Lottery

(a) Weighted. The six (6) non-playoff teams from the previous season will be eligible for the draft lottery, which will determine the draft order from picks 1-6. The team with the worst regular season record, excluding the consolation rounds, will have the best odds, and the team with the best regular season record of non-playoff teams will have the worst odds. Each team is designated a certain amount of "balls" in the lottery, as follows: 12th seed (6), 11th seed (5), 10th seed (4), 9th seed (3), 8th seed (2), 7th seed (1). 

(b) Recorded. The draft lottery is recorded and shared with the league every season.

(c) Playoff teams. Picks 7-12 of the draft order will be determined by the playoff finish of the six (6) playoff teams, which includes the 3rd place and 5th place games. The league champion will pick 12th, runner up 11th, 3rd place 10th, 4th place 9th, 5th place 8th, and 6th place will pick 7th.

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